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Cake day: June 30th, 2023

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  • kibiz0r@lemmy.worldto196@lemmy.blahaj.zoneGame derulepment
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    8 months ago

    You know, I’m something of a failed game developer myself.

    The #1 thing I learned was: Set your sights low. Lower than you think you should have to. And then lower than that. And now take that and cut it in half. Got it? Okay, now, from that, figure out what you think you could get done in 2 weeks. And now imagine that you’re 2 days in and someone told you you actually only have 1 week to finish completely. Pencils down, you can never work on this again. What would you focus on?

    If the design is only fun if there are heaps and heaps of content, hyper-realistic art, epic soundtrack, and intricately-tuned parameters, you’re pretty much doomed to fail. It has to be fun even with one basic level, placeholder art, some sfxr audio clips, and wildly unbalanced stats.








  • In a perfect world, yes, I think AIs can and should be trained on real world content, but if those AIs still don’t understand the nuances of attribution, paraphrasing, and plagiarism, then that’s still a problem that needs to be addressed.

    What a joke. Oh okay, if the LLMs output can annotate where the snippets came from, then it’s totally cool.

    The fuck are we doing? We’re really sleepwalking into a future where a few companies are able to slurp up the entire history of human creative thought, crunch some statistics about it with the help of severely underpaid Kenyans, and put a paywall around it, and that’s totally legal.

    Every time I see an “AI” (these are not fucking AI, and yet we’re fucking doomed already) apologist, I always think of Peter Gibbons explaining the “fractions of a penny” scheme. https://www.youtube.com/watch?v=yZjCQ3T5yXo

    “It becomes ours”

    Are we really this dumb? Maybe we deserve the dystopia we’re building.