Sorry, but this comment left me completely stunlocked. Why am I supposed to solve the problems to a problem you’ve created? Since when is trying to prove your point not how an argument works? What even is an argument anymore?
Sorry, but this comment left me completely stunlocked. Why am I supposed to solve the problems to a problem you’ve created? Since when is trying to prove your point not how an argument works? What even is an argument anymore?
So what happens when a platform grows and that threshold is reached one day? Force everyone to de-anonymize and potentially reveal sensitive information about themselves or abandon their account?
There’s just no good way to force only some to de-anonymize without running into problems.
While I believe in the right to online anonymity, I also don’t think that de-anonymization would even work, when I see the same garbage being posted in places that enforce real names. It just doesn’t seem like a detractor to those types of people.
Instead, I’d rather want to see harsher punishments for big sites failing to moderate their content. I’d also take a look at these personalized “recommendation” engine and maybe ban them altogether. (Bonus points if it also affects personalized ads.)
So how exactly would you decide which platforms are allowed to be anonymous then?
It might be feasible, but it’s a bit awkward to implement because Wireguard is stateless and doesn’t know if a client is offline or just hasn’t sent any traffic for some time.
That’s kind of weird, because the reason why I never bothered with (selfhosted) VPNs before Wireguard was because it was the first one that just worked. Granted, due to its nature, you don’t get a lot of feedback when things don’t work, but it’s so simple in principle that there’s not a lot that can go wrong. For external VPNs like this, it should just be: Load config, double-check, done.
Aside from better server side detection, which is I agree is severely underdeveloped, I’d say that the next big step should be a much bigger reliance on reputation-based matchmaking, ideally across games. It would need to be built in a way that’s not abusable by devs or trolls and should be as privacy-respecting as much as possible (as in, not having to validate with your ID South-Korean style), which isn’t an easy task. Working properly however, it would keep honest players from seeing any cheaters at all with no client-side anticheat required at all, which would be nice.
Yup. What’s wild In particular is that they believe that games like Lost Crown have enough of a pull to convince people to use their store/launcher. That’s something that even the big AAA releases struggle with. When you stubbornly try to do that with a mid-sized game, you might as well cancel your entire marketing budget.
That’s a bummer. I’ve been using the forked version as well, and even that dev has been annoyed with Google Play enough that it’s only released on F-Droid nowadays.
Personally, I don’t think it’s an issue only releasing only on F-Droid, because the people interested in Syncthing wouldn’t be deterred by that if they’re not already using it, but I totally get why that might sap the last bit of motivation the dev has.
I see. So it’s less about editing the pictures themself, and more about what they’ll be used for.
And yeah, Krita is main image editing and drawing tool as well, helped out by Inkscape for vector graphics and Aseprite for pixel art.
Instead, I think Krita has a good chance of moving into photo editing with enough funding.
As someone who doesn’t really do photo editing, one thing I never quite understood is what’s missing for that to be viable right now.
For reference, the one time I had to edit a photo a few years ago, I just used Krita to move/remove a few objects and do some basic color grading. It didn’t feel like there was anything missing.
Granted, I never used software like Photoshop either.
You can enable it, but it just won’t work when more than a single monitor is connected to an Nvidia GPU.
Right now the only workaround other than turning off secondary monitors while gaming is connecting all but one monitor to an iGPU, assuming you have one.
As far as I know Nvidia has recently confirmed that they can reproduce the issue, so hopefully it’ll be fixed soon.
Surely they didn’t mention multi-monitor VRR support because the work for that is already done and just about to arrive in the next beta driver any day now, right?
I’ve worked around the issue with an AMD iGPU, but still.
However, that was also my experience playing games like this back in the day
Exactly my experience as well. It’s very reminiscent of that time when I was given a GBA emulator with a bunch of US and JP roms without any explanation. I didn’t know what an emulator is, or that there were game consoles other than the GBC. I didn’t knew my way around English either and Japanese looked like some sort of bug to me.
There’s just something stumbling through a big library and slowly making inroads in your favorite titles.
Under the constraint that I’m only picking from developers who already have multiple games under their belt, it’d be hard to choose between Zachtronics and Supergiant for me. Both of them have a perfect track record in my book. The only difference being that there most likely won’t be any new releases from Zachtronics anymore, whereas Supergiant is only becoming stronger with each release.
Yeah, while there’s some truth to the joke that Win32 is the most stable Linux API that’s still a big downside to the current Linux landscape.
That said, I don’t think Microsoft is currently in a position to enforce drastic changes to their ecosystem, mostly because the desktop market has mostly been reduced to business and gaming, and they can’t do anything that affects backwards-compatibility for the business. The only thing that I currently see as an issue is if they boot anti-cheat kernel modules due to the whole Crowdstrike incident and replace it with their own, easy to use, alternative, which then gets used by more devs.
I really hope that when something like that happens, Linux has already has reached a critical mass, or, failing that, some legislators will care enough to prevent it.
As annoying as it is, it really shows how much developers already care about getting their games compatible with Steam Deck, and, in extension, Proton.
Keeping SteamOS relevant in the handheld market will be a big factor that decides how many games will run on Linux in the future.
Yup. I get why some people might not care, but I don’t understand the people trying to defend this.
Would these people defend drinking a Verification Can™ as well? After all, it only takes a few seconds.
Ok, now I kind of want this. I only have my PC connected to the TV, so I only need the power button, volume controls, settings and the D-Pad. A specialized cover would make hitting the right buttons in the dark much easier and also remove the ads disguised as buttons.
And you can even go a step further and configure it so all the ISOs go into a subdirectory. Then you can still use the USB for other stuff without it becoming a mess. Right now I have the following structure:
├ apps // Lots of portable apps, using the PortableApps system
├ data // For copying files between devices
├ images // ISOs go here, separated into Linux, Windows and Utilities
├ installs // For apps that need to be installed
├ secure // Encrypted Veracrypt store
└ ventoy // Ventoy config
All that on a tiny USB on my keychain and super useful when you’re the IT person for the family.
I see you implying everyone arguing against you is either a dumb moron, a child or russians in your other comments, so it’s worthless arguing against your, ironically, authoritarianism-fueled idea.
Bye.