

Running both rn with the same magnitude of mau and piefed is using significantly fewer resources. Unless you expect 100s of mau’s I say ignore the concerns about piefed’s scalability.
As for apps, those are more or less in the pipeline, piefed didn’t have an API at all until a while ago and it’s just now getting to a point where it’s reasonable for developers to implement it. Voyager recently added Piefed support and iirc Photon also works with Piefed.
What surprises me is that when windows is faster the difference isn’t that significant but that when Linux is faster it’s by a lot.
For example 59.1 vs 59.8 FPS in Borderlands isn’t that significant of a difference but 52.4 vs 44.6 FPS in Cyberpunk certainly is.
Really makes you wonder just how badly Microsoft fucked up Windows for things to end up like this.