If you can’t find that tab, it could also be because you need to go to steam settings and enable steam play for all titles (which will let you use Proton with any game)
If you’re on Android, you can use Aliucord with the UITH plugin
You know you can use Vencord or BetterDiscord to do this for free right? You just get the magic-upload plugin and you’re good
As a preheated oven, I can confirm this
Colourblind people can’t pass this test
Look, another failure. A dictionary is clearly bloated when you only want words that can be played in hangman! 3 letter words and bellow comprise way more memory overhead than required for a good challenging experience.
Well they want to keep the code under FUTO licensing but maybe we can hope they switch to GPL-3 :)
I second this, grayjay.app is great. It does break TOS but you don’t have to login to the app, you can just add your subscriptions over and boom. It’s not FOSS but it’s not really too much of a problem since it’s supported by an organisation focused on decentralizing the big tech (FUTO) so I think it’s pretty safe to support using the app.
Screams and squeals first
Ah thanks, so I guess it’s just really put through a filter after gen
Did it actually generate pixel art directly?
True, it is not worth the risk. But if this person is not in a country where you can easily get a jig legally then they can at least try the foil method.
I counter this, I have a V1 and have only used the foil DYI method and it works flawlessly every time I needed to do it again.
this comment implies there’s is an environment variable to toggle vsync.
I mean, reading the comments it seems like it can be disabled through environment variables. For vulkan at least.
When you type in www.example.com, you request the IP of the server for that site using a DNS server. The DNS server sends you the IP and then you connect to it. If they are using https for DNS it means that your ISP or onlookers have to reverse which domain you’re accessing from that IP to know that you’re accessing www.example.com.
At least I think that’s what is happening.
Import? Arrrr, we better plunder those guides for ourselves
I love Bevy, I made a lot of little things that I loved to program. I’ve never developed such deep love with a programing paradigm. But recently I moved to Godot and actually started finishing projects. When I was using Bevy, I kept making tools, loaders, engines, formats just to make it possible to load into what I envisioned but never finished anything. In about 45 minutes I made multiplayer pong in Godot with different maps and game modes, lobby screen and main menu, what took me a couple of weeks in Bevy with UDP packet design and several iterations.
When I program in Rust, I go for perfection. When I use Godot, I actually finish stuff. Only realize this a bit late now.
For reference, I write custom applications for Shopify, including cart extensions in Rust using Shopify Functions and maintain a block-based blog manager that integrates with Shopify in PHP as well as several micro services in Node.js for other integrations.
If someone could tell me where it went wrong, please do, I love Bevy but I can’t use it effectively.
Best reply in the thread, thanks for the good explanation