To me the trick isn’t consuming similar communities, but cross pollinating to them. Like if you want to comment on a new game trailer do you copy and paste the same thing into ten threads?
To me the trick isn’t consuming similar communities, but cross pollinating to them. Like if you want to comment on a new game trailer do you copy and paste the same thing into ten threads?
Just a nit: Given the context of the rest of your post, I think you mean “glass half empty”.
“I see the glass half full” means optimistic, while “I see the glass glad empty” means pessimistic. The idiom is about what a person chooses to focus on in a less-than-ideal situation: what’s missing, or what’s still there?
(Not saying you don’t know that, just explaining for anyone who isn’t familiar with the idiom)
The game is pretty stable at this point. I personally loved it, but it helps to set your expectations. It’s a story-driven game with diamond-style story branching ala the Witcher 3, with a heavy focus on narrative. The world is an awesome backdrop, but it is more backdrop than simulation. It’s not GTA.
Given how massive this overhaul looks, I would honestly wait for the 2.0 patch. It looks like it’s going to address a lot of the shortcomings of the mechanics.
They’re doing a big tour across a bunch of countries to show the game off to the public soon, so we won’t have to take their word for long.
My guess is that are doing it specifically because they know there is very little trust. I think it’s probably a good sign for the state of the expansion as well.
I’ve never had a bad experience on release with any of the Bethesda games I’ve played. Morrowind, Oblivion, Skyrim, Fallout 3, and Fallout 4.
I didn’t play 76, and like – fair game.
But for the games I’ve played it’s never been more than visual / physics bugs, or script events not triggering and doing a quick load to fix it.
Most importantly, I’ve always had a blast, even with the rough edges. As long as it seems like the devs gave it an honest go, are fixing bugs the players trigger, and the company didn’t lie about the state of the game, it’s just a much better experience to have a little grace around the launch of an ambitious game.
People forget that there is a huge bias in online engagement towards whoever is unhappy with a thing. You see it in gaming subs all the time. People who like the game tend to… play the game, while people who have a bone to pick are the ones who put it down and vent their frustrations online.
Even if 80% of the comments about a game are negative, that 80% might all come from 15% of the player base who dislike it.
I fear the same thing is happening with Reddit. It’s a very engaged 5% that’s making up 90% of the comments. I really hope I’m either wrong about that, or the without they very engaged 5%, the rate and/or quality of the content drops enough that it starts impacting engagement levels of casual users who aren’t as invested.
Relay also has excellent UI. I tried pretty much every Reddit app available on Android and kept coming back to Relay.
Wow. I had not done the math. That’s an obscene amount of money. 1000 requests is nothing for a web app like Reddit, even with agreeing over-fetching.
The crazy thing is that they might have gotten away with it if they had structured it right. Set up the infastructure themselves to charge the individual user directly for their API use rather than the App creators. Carve out exceptions for moderation APIs and known moderation bots. I probably would have paid a few bucks a month to keep using Relay. I would have grumbled about it… but I would have done it.
Now I’m just gonna leave, lol.
Thanks for the swift response!
Is there a guide for how to register on multiple Lemmy instances? I am registered here, but noticed that I can’t subscribe to communities on other instances? I assume I need to register there as well, but how do I get my subscriptions on both instances to funnel into the same place?
Thanks! Apologies if this is the wrong place to ask this
I honestly had a blast learning Rust. Haven’t gotten a chance to do much with the language but it definitely shifted the way I think about coding in general.