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I'm still amazed at just how much stuff they were able to cram onto a single CD... :o
Today on Ancient DOS Games, Gemini's taking a look back at Star Trek: The Next Generation - A Final Unity, an adventure/action game developed and published by Spectrum Holobyte in 1995, though also published by MicroProse in European regions.
This is one of the most ambitious games I've ever played in terms of the sheer depth of what's possible, which also ends up being its biggest weakness, given that the game has a very awkward feel and some blatant oversights which blemish this otherwise highly imaginative experience... which don't take that to mean the game is bad, far from it, you just have to get used to the weird quirks it has or you're not gonna survive. :P
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Additional Information and Corrections:
* Upon taking the back cover off of the pin I came to realize that not only was it INCREDIBLY cheaply made, the battery inside was severely corroded, a button cell size I didn't recognize, and looked to be soldered directly onto the board. THIS is one of the big reasons why I'm not a fan of collecting "sealed" products because things can age and perish. I mean, what do YOU think is more valuable: An unsealed yet complete copy of a Collector's Edition with a fully functional LCD accessory... or a sealed copy instead but where the LCD accessory is non-functional beyond a simple battery swap? :P
* Apparently, the European release didn't originally come on two CDs, but for some reason the single-CD release was having issues over there due to the video compression used, thus you were able to have a replacement "v1.01" pair of CDs issued which simply re-did the compression on the FMVs (or possibly removed the compression entirely?) and spread those FMVs out over both discs.
* If you've ever played Star Trek: Bridge Commander, fighting starship battles in this game using the same logic as fighting battles in that game will help you stand a MUCH better chance! Also, don't forget to delegate Engineering to Geordi during combat, as he can respond to damage and initiate repairs much faster than you can! :B
* I'm not entirely certain how the MedKit works, just that upon reviewing my footage it clearly doesn't work the way as was explained in the manual. In fact, there's an entire section of the readme dedicated to correcting differences between the manual, with one of the "kinda" important ones being that hitting the big Self Destruct button isn't actually a bluff tactic anymore but WILL actually destroy the ship! D:
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Pixelmusement Website: http://www.pixelships.com
ADG on Pixelmusement: http://www.pixelships.com/adg
Alphabetical Index of ADG Episodes: http://www.pixelships.com/adg/index2.html
Kris' Patreon Page: https://www.patreon.com/kasick
@Pixelmusement on Twitter: https://twitter.com/Pixelmusement
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Chapters:
00:00 Title and Intro
02:33 Game Stats
05:01 Unboxing
12:52 Gameplay
24:35 Combat
27:17 Overall
28:43 DOSBox Configuration
29:55 Credits
It’s always one link. Why do you throw that awful (s) on the end? Don’t be lazy - write code to account for plural links.
Submit the PR to fix it! The link to the GitHub is right there