I love hearing about unique takes on game mechanics. Someone recently convinced me that limited inventories are kind of abused currently and that unlimited inventory systems would give more player choices.

  • that_one_guy@beehaw.org
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    1 year ago

    Pretty much any mechanic that just takes away control from the player is a bad one. It’s much better when the player can affect a negative event in some way in order to lessen the event, or just bring it to an end. I bet a fear mechanic that at least allowed you to steer your panicking character would make it a lot more palatable.

    • averyminya@beehaw.org
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      1 year ago

      IMO reversed input is acceptable to me. If you were walking right you’re flee left. If you were fleeing left, you’ll walk right.

      Adds fun strategy in multiplayer