• Zalack@startrek.website
    link
    fedilink
    arrow-up
    10
    ·
    1 year ago

    I could not disagree harder. Bethesda puts a ton of work into making their games as extensible as possible and I think that’s not a deficiency at all.

    • macniel@feddit.de
      link
      fedilink
      arrow-up
      3
      ·
      1 year ago

      Given that its the same engine over and over and over again; I don’t think they put that much work into making it extensible anymore. “It just works.”

      • conciselyverbose@kbin.social
        link
        fedilink
        arrow-up
        3
        ·
        1 year ago

        Everyone uses the same engine over and over. Starting from scratch instead of iterating on your previous engine is the exception, not the norm.

        • macniel@feddit.de
          link
          fedilink
          arrow-up
          1
          ·
          1 year ago

          Sure but I wouldn’t call

          making their games as extensible as possible

          hard work since it has always been like that.

            • macniel@feddit.de
              link
              fedilink
              arrow-up
              1
              ·
              1 year ago

              Bethesda would need to completely rework their tooling and engine to block out this core philosophy.

              • conciselyverbose@kbin.social
                link
                fedilink
                arrow-up
                2
                ·
                edit-2
                1 year ago

                They are reworking their tooling and engine constantly.

                If they weren’t making a deliberate point of making extensibility a priority, it would disappear on its own as development that didn’t make it a focus left it behind. It doesn’t just magically happen. It’s because of good process.

                • macniel@feddit.de
                  link
                  fedilink
                  arrow-up
                  1
                  ·
                  1 year ago

                  We shall see with CreationEngine 2 if they would removed that facette. But I doubt it since its the essential core of that engine to be extensible.

                  • conciselyverbose@kbin.social
                    link
                    fedilink
                    arrow-up
                    1
                    ·
                    1 year ago

                    It’s the core because they spend a sizable portion of their resources on making it that way. Every line of code that doesn’t explicitly keep interoperability in mind is a line of code with the potential to catastrophically break it.

                    It’s not something you can do, then you have it. It’s like exercise. The day you stop it starts to fall away.

              • acastcandream@beehaw.org
                link
                fedilink
                arrow-up
                1
                ·
                1 year ago

                I mean do you think they’re using the exact same tools that made daggerfall and morrowind? It’s iterated on and built out every game. The current toolset looks very different from what they used even for Skyrim.