A planned Switch port of BallisticNG, a Wipeout-inspired racing game with “overwhelmingly positive” reviews on Steam, has been cancelled due to Unity’s recent policy changes.
“By the time we’ll have a Switch version of BallisticNG ready, the threshold for Unity versions will exceed the new versions that Unity are pushing their TOS changes with, and we currently have no confidence that they won’t try pulling another move or pushing back to their original plans under / beyond this new TOS.”
This is the main point that sticks out to me (emphasis mine).
I don’t see how anyone can expect to trust them now.
Unity invested a lot in the game engine battle. They loose it and now they need to get cash back.
Doing the dickest move possible reveal they totally abandoned any long term plan.
Let’s not keep our expectation for a brighter future too high. UE is now in a dominant position and also have a lot of cash to get back. It will surely be smoother, but still, the time of affordable AAA game engine will slow down.
Godot is going to see a massive migration, I can already feel it. No huge company behind it, waiting to do a rugpull.
we can only hope
It didn’t take too long, actually: https://www.epicgames.com/site/en-US/news/layoffs-at-epic