Rather than outright ban cheaters, it’d be funnier if they are just flagged in the matchmaking system and only ever get matched with other cheaters from that point forward.
Your account gets flagged for cheating and you can’t play on any official Valve servers for Valve first party games ever again. Or maybe for 10 years. But a crazy length of time.
That means all current Valve games and future games.
Also if you family share the owner of the game gets the ban (don’t share with people you don’t trust).
So if you get banned on say Half Life 2, we’ll now you’re banned on Dota 2, all Counterstrikes, all Half Lifes and derivatives, etc.
I don’t like how companies treat every bad behavior the same way. I get its easier for moderation but they need to hire more humans if they want it to be good. I don’t care for cheaters but what if this leads to a ban for having Plex or DS4windows installed? Just plugging my dualsense edge controller in windows does jackshit for enabling festures.
Kernel level anticheat sucks for everyone, not just the cheaters. Especially since they get so damn hostile over linux support for no reason.
It works like that afaik. If you use the same phone number with another steam account, it then matches you with other people with similarly ‘bad’ score accounts.
Along that line of thinking, I’d be nice if there were a “cheating allowed” sandbox option. A VAC enabled game mode where cheating is explicitly allowed. Cheat in it, no harm done, people get to experiment, VAC gets to learn about potential cheating methods they hadn’t considered, and nobody gets banned. Do it outside the sandbox and down comes the banhammer.
Rather than outright ban cheaters, it’d be funnier if they are just flagged in the matchmaking system and only ever get matched with other cheaters from that point forward.
VAC bans are pretty nasty iirc.
Your account gets flagged for cheating and you can’t play on any official Valve servers for Valve first party games ever again. Or maybe for 10 years. But a crazy length of time.
That means all current Valve games and future games.
Also if you family share the owner of the game gets the ban (don’t share with people you don’t trust).
So if you get banned on say Half Life 2, we’ll now you’re banned on Dota 2, all Counterstrikes, all Half Lifes and derivatives, etc.
From my understanding, it also locks your inventory, which is a game like CS, is a very big deal.
A VAC ban is for life.
I don’t like how companies treat every bad behavior the same way. I get its easier for moderation but they need to hire more humans if they want it to be good. I don’t care for cheaters but what if this leads to a ban for having Plex or DS4windows installed? Just plugging my dualsense edge controller in windows does jackshit for enabling festures.
Kernel level anticheat sucks for everyone, not just the cheaters. Especially since they get so damn hostile over linux support for no reason.
VAC bans are manually reviewed and supposedly get reversed when they are false positives.
It works like that afaik. If you use the same phone number with another steam account, it then matches you with other people with similarly ‘bad’ score accounts.
Along that line of thinking, I’d be nice if there were a “cheating allowed” sandbox option. A VAC enabled game mode where cheating is explicitly allowed. Cheat in it, no harm done, people get to experiment, VAC gets to learn about potential cheating methods they hadn’t considered, and nobody gets banned. Do it outside the sandbox and down comes the banhammer.
That’s a neat idea, and on the surface sounds good. I am wondering whether there are unseen issues with this type of setup.