• coffinwood@feddit.de
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    8 months ago

    The original release of No Man’s Sky, and Starfield.

    I myself don’t see them as bad games, but acknowledge the false promises, shortcomings, bugs, etc.

    • Viking_Hippie@lemmy.world
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      8 months ago

      Personally I’d classify Starfield as solidly mediocre. Not anywhere near the revolution that Bethesda promised, but not awful as some people say either.

      5/6 out of 10 is still good enough to play, just not worth AAA prices.

    • shiroininja@lemmy.world
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      8 months ago

      I prefer launch no man sky to what it is now. Sometimes you don’t need a hundred features and multiplayer in a game. Sometimes you just want to calmly explore the universe and feel alone for a bit. Not have a million things to do and pop ups . I have enough of that in my life and other games

      • coffinwood@feddit.de
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        8 months ago

        Yes the feeling of being alone in a whole solar system was / is awesome. And launching into space for the first time.

    • Klear@lemmy.world
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      8 months ago

      Speaking of No Man’s Sky, I got it for VR and never played it flatscreen, but I have over 100 hours in it even though the VR mode is ridiculously terrible and mods go only so far to fix some of the annoyances.

  • CanadaPlus@lemmy.sdf.org
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    8 months ago

    Dwarf Fortress. It’s always broken, and historically has an interface style that most people don’t get. It’s also the masterpiece of a reclusive genius, and is a simulation so deep it has to be explained in parables, like the drunken cats one.

    • Clay_pidgin@sh.itjust.works
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      8 months ago

      That’s such a fun story.

      Drinking Dwarfs spill beer on the floor.

      Liquid behavior on floors is modelled.

      Cats might walk through the puddles.

      Cats clean their paws by licking them.

      Animals inherent the ability to get drunk from some class.

      QED: cats get drunk.

      • CanadaPlus@lemmy.sdf.org
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        8 months ago

        And, because every drink of alcohol was assumed to be one cup worth in some throwaway bit of code, and cats are small, they got massive alcohol poisoning and almost instantly puked themselves to death.

        So, bug. The observed behavior was cat corpses and cat vomit accumulating in bars. The expected behavior was… not. Eventually Tarn managed to figure it out, and it was fixed by better modeling of the volume of just a layer of liquid on a body part. You also can’t suck stuff off yourself to quench thirst in adventure mode anymore.

    • Omega_Haxors@lemmy.ml
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      8 months ago

      Dwarf Fortress is such a special game. One guy added capitalism to the game and the dwarves ended up doing a communist revolution.

      • CanadaPlus@lemmy.sdf.org
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        8 months ago

        Lol, do you have a link? Off the top of my head I’m not sure how you’d do that, mod-wise, since dwarves only do fairly undirected violence when unhappy right now. (Insurgencies will be in a future version, eventually, just like everything else)

      • CanadaPlus@lemmy.sdf.org
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        8 months ago

        I mean, I enjoy it, but usually games are supposed to just work. Most of the difficulty of DF, at least historically, comes from trying to work around the hard edges and broken bits. Adventure mode is also pretty aimless and depressing, and Legends mode isn’t even really a game.

        I’d break it down in more detail, but I’m not really a great video game designer either. Most other people certainly agree that it’s not very good as a game. Tarn even has said things to that effect.

  • Timwi@kbin.social
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    8 months ago

    Keep Talking and Nobody Explodes. It comes with a laughable 11 modules which you tire of after a couple weeks of playing. It’s badly coded and its modding support is flimsy and haphazard. The developers are unreachable and uncooperative.

    Without mods, you’d put down the game after a week and forget about it completely. With mods (created for free by the community) you now get a wealth of thousands of modules, but you also need multiple extra mods to get simple basic functionality that should be in the base game. Wanna play more than 100 modules? Game crashes on startup unless you install the Tweaks mod. Wanna play just the modules that your friends enjoy? Gotta mess around with Steam workshop subscriptions for hours unless you install the Mod Selector mod. Wanna play a specific set of modules you like? Good luck getting the right RNG, unless you install the DMG mod. Wanna play more than one bomb? Needs the Multiple Bombs mod. Some modules are genuinely unplayable unless you get the Boss Module Manager mod, which in turn relies on a volunteer-run external website to be running and to be constantly updated by volunteers. Even Camera Zoom is a separate mod!!

    99% of the game is made for free by volunteers, and yet it’s the garbage 1% that everyone has to pay for. It’s a travesty.

    • teawrecks@sopuli.xyz
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      8 months ago

      Cool, didn’t know the modding community was the way to go. I would always break it out at a party, it would be fun for a bit, but yeah, eventually it’s just the same thing but faster. I’ll have to take a look at the mods.

    • Noxar@lemm.ee
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      8 months ago

      Simon’s Quest doesn’t deserve to be called a bad game. The music and graphics are quite good for the NES and the open structure of the game was quite novel and many elements like the leveling system became staples of the series from SotN onward. The thing that really holds it back is the terrible english translation which makes the puzzles way harder than they need to be.

    • BruceTwarzen@kbin.social
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      8 months ago

      I always thought the game was really good. I played it for days as a kid. I never got far because some puzzles are pretty much impossible to solve without a guide as far as i remember. I loved the day night cycle, even tho they went kinda crazy with it.

  • Blóðbók@slrpnk.net
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    8 months ago

    The Isle is honestly pretty bad in many respects. In fact, it’s such a mess that I need to clarify which version I’m even talking about, because there is an OG version and an on-going complete rewrite, prompted by them having fired their only coder and no longer being able to understand their own codebase.

    The OG version was special. It was very simple, quite buggy and in a constant, obvious state of plans-and-hopes (being EA), but it had a unique atmosphere - the only true survival-horror to date, as far as I’m concerned/aware (only rivalled by some of my experiences playing DayZ, back when it was still an Arma 2 mod).

    Playing a herbivore, resting/hiding in a bush in the pitch-black darkness of night with only limited night-vision letting me see my immediate surroundings and footprints on the ground, the sound of a massive, rumbling carnivore sniffing for traces of food was quite a thrill. Not to mention the moments after when a pair of jaws around my size suddenly emerge out of the darkness.

    That kept me playing.

    Then they stopped working on that and began their rework from the ground up. The rework (which they call EVRIMA) has (or had) no day-night cycle (always daytime), went from being set in an arboreal environment to tropical jungle, and had two playable dinosaurs (one herb- and one carnivore) of about equal size. No creepy nights, no asymmetric gameplay, no horror elements, different feeling in both how it feels to play and how it looks, and it also ran like crap on any device.

    They’re slowly working on it; it has some more dinosaurs now etc, but last I played, it still didn’t feel the same and it was still buggy and severely incomplete. What emergent horror elements one might get out of the reworked version I feel are but shadows of what could have been.

    And yet there’s none other like it.

    Edit: I believe the current version does have night-time, but it doesn’t (or didn’t until recently) have night-vision and IIRC the nights are not as horrifying.

  • Omega_Haxors@lemmy.ml
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    8 months ago

    I play a really old build of minecraft, and am intimately familiar with how bad of a game that version really is. It has many, many flaws.

      • pH3ra@lemmy.ml
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        8 months ago

        NOT NEARLY ENOUGH DICK JOKES

        (sorry, I feel the compulsion to write in caps when talking about BULLETSTORM)

    • PraiseTheSoup@lemm.ee
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      8 months ago

      Here’s the thing. Dark Souls 2 is the worst Dark Souls game, but the worst Dark Souls game is still miles ahead of 95% of the other day-one-dlc-riddled, mtx-infested triple-a trash released since.

      Dark Souls 2 is great. I’ve beat it 10+ times.

      • BlackRoseAmongThorns@slrpnk.net
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        8 months ago

        the worst Dark Souls game is still miles ahead of 95% of the other day-one-dlc-riddled, mtx-infested triple-a trash released since

        Looking at you Dragon’s Dogma 2, absolute disappointment.

  • Alice@beehaw.org
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    8 months ago

    Sonic R. Genuinely the worst racing game I’ve ever played. But the low poly models and the music are so charming to me. I used to just sit down and 100% it when I was stressed.

  • Lath@kbin.earth
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    8 months ago

    Alpha Protocol - rereleased on GOG now! Get it while it’s hot with only a slight discount!
    Still as buggy as ever! And it will probably work on your modern PC!
    Support the revival of old games!

    This is not an ad! It’s a series of exclamations!

  • FireWire400@lemmy.world
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    8 months ago

    Pokémon Channel may be one of the worst Pokémon games ever released; it’s annoying to play, incredibly tedious and teaches kids to watch more TV instead of less.

    I really liked playing it as a child. The thing is, I can’t for the life of me remember why I even liked it that much.

  • BreakDecks@lemmy.ml
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    8 months ago

    Kinetica for PS2

    • Nausiating physics engine
    • Tacky and nonsensical maps
    • Unnecessarily and confusingly sexualized characters

    But it’s a fun fast-paced racing sim and the soundtrack slaps.

  • Maxnmy's@lemmy.world
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    8 months ago

    Robocraft is pretty awful. The current game is in maintenance mode. The only thing the devs can make is their LEGO-like live service game, but even that is too hard for them. This year they just quit and restarted on yet another attempt of a sequel to the only thing they’ve had success with. That being said, I still enjoy spending hours in the lab and shooting apart other players’ creations.

    • jecht360@lemmy.world
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      8 months ago

      Robocraft used to be one of my favorite games and slowly watching it become worse was painful.