I think this will happen in a decade or so. We have stuff like AI dungeon now, so people definitely want this (even though most people use it for sex stuff currently)
I have the same desire. It would be awesome to play a co-op D&D campain with an AI dungeon master in a living world. It generates quests and scenarios on the fly, keeps track of your actions, always able to adapt to the changing landscape.
Yeah, you obviously can’t code for infinite possibility, so it just has to be robust enough. And the first step would be text-based. “I walk into the tavern” “There’s a fight happening / it’s now owned by someone else / bartender asks if you want the usual” kind of thing. Biggest hurdle is having a persistent and cohesive world.
Given the advancement of image/song/code generation, I think it’s not out of the realm of possibility for a game to be truly limitless. Just not remotely any time soon.
I think this will happen in a decade or so. We have stuff like AI dungeon now, so people definitely want this (even though most people use it for sex stuff currently)
I have the same desire. It would be awesome to play a co-op D&D campain with an AI dungeon master in a living world. It generates quests and scenarios on the fly, keeps track of your actions, always able to adapt to the changing landscape.
In some ways I suspect the AI tech wont be the problem, more the limitations of game design. But I’m no dev, what do I know!
Yeah, you obviously can’t code for infinite possibility, so it just has to be robust enough. And the first step would be text-based. “I walk into the tavern” “There’s a fight happening / it’s now owned by someone else / bartender asks if you want the usual” kind of thing. Biggest hurdle is having a persistent and cohesive world.
Given the advancement of image/song/code generation, I think it’s not out of the realm of possibility for a game to be truly limitless. Just not remotely any time soon.